using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;

namespace TimeWar
{
    /// <summary>
    /// This is a game component that implements IUpdateable.
    /// </summary>
    public class Dalek : AI_PlayableObject
    {
        //protected Game gameObj = null;

        public Dalek(Game game, Screen currScreen)
            : base(game, "Content\\Models\\DrWho\\Dalek\\Characters\\Dalek", currScreen, ShapeTypes.Character)
        {
            // TODO: Construct any child components here
            gameObj = game;
            //ModelLocation = "Content\\Models\\DrWho\\Dalek\\Characters\\Dalek"; ;
            Initialize();
        }

        protected override void playMotionSound()
        {
            return;
        }

        protected override void stopMotionSound()
        {
            return;

        }

        protected override void explosionSound()
        {
            return;
        }

 
    }
}